Don't keep the game for yourself. Post it
well... i just reckoned the world didn't really need yet another Master Mind clone. It was never intended for release anyway, it was just a fun way to get to know the platform and PAlib. Too many projects fail because there's a mismatch between ambitions and capabilities; i prefer to take the slow but steady scenic route. Learned a lot and have now moved on to real-time action arcade game conversions, recreating some of my all-time favourites from the 8 bit era.