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Author Topic: Glace DS  (Read 2779 times)
s_hansse
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« on: January 06, 2010, 02:25:04 AM »

I started right now to programm Glace DS.
It will be a remake of Glace by Tommy Visic. You can find the orginal Glace by searching for Glace Tommy Visic.

Now I can only use the tiles of the first world. In the next days I'll add the movement.
Edit:Here's the newest screenshoot:
« Last Edit: January 30, 2010, 11:02:50 AM by s_hansse » Logged

maRk2512
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« Reply #1 on: January 06, 2010, 07:31:58 AM »

The background graphic looks a bit like "Yoshis Island".

I'm curious about it and looking forward for first playable version.  Smiley
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s_hansse
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« Reply #2 on: February 27, 2010, 02:22:08 PM »

Here's the fifth demoversion, first one really running.
You can't do anything, simply run around and be happy about you can stand on grounds Wink
http://cojobo.net/~s_hansse/download/glacedemo5.nds

Edit: Changed the camera. May you're a little bit more pleased with it.
« Last Edit: February 28, 2010, 06:36:33 AM by s_hansse » Logged

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« Reply #3 on: February 28, 2010, 06:50:25 AM »

Ok, looks not bad so far...  Smiley

I think you have some small problems with the "gap" between the screens.

When the blob runs he's too near on the screen boundarys - that makes the game nearly unplayable when you add enemies...
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« Reply #4 on: February 28, 2010, 06:55:24 AM »

 ;DWell, it will not. If you'd have played Glace bevore, you'd know that it's a really simple game. There are no really hard enemies.
Here's a site about it: http://www.freewebs.com/labzone2/bestiary.htm

But by the way, what would you change to solve this problem?
Begin a little bit earlier to scroll, or scroll faster?
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« Reply #5 on: February 28, 2010, 07:09:08 AM »

Start a bit earlier to scroll, i think that would help...
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« Reply #6 on: February 28, 2010, 02:14:43 PM »

Are you supposed to have infinite jumps?
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Helicopter DS(my first project)
a.k.a 34®ß0*3®
Using pure libnds in my current project
s_hansse
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« Reply #7 on: March 01, 2010, 10:42:22 AM »

Why should I?

Here are now some new Problems:

I made the power and the energybar with sprites. So there are 22sprites only for this. May use backgrounds?

Like you can see on the pic I wanted to add alphablending with the following:
Code:
//Create the sprite
PA_DualCreateSprite(0,(void*)glace_Sprite, OBJ_SIZE_32X32,1, 0, 0, 0); // No need to choose the screen
//We want to make him invisible, if he loses power.
PA_DualSetSpriteMode(0, // Sprite
1); // Alphablending
PA_EnableSpecialFx( 0,
SFX_ALPHA, // Alpha blending mode
1, // Nothing
SFX_BG0 | SFX_BG1 | SFX_BG2 | SFX_BG3 | SFX_BD); // Everything normal
PA_EnableSpecialFx( 1,
SFX_ALPHA, // Alpha blending mode
0, // Nothing
SFX_BG0 | SFX_BG1 | SFX_BG2 | SFX_BG3 | SFX_BD); // Everything normal

[...]

/*power can be up to 10*/
PA_SetSFXAlpha(0,
power+5, // Alpha level, 0-15
15); // Leave this to 15
PA_SetSFXAlpha(1,
power+5, // Alpha level, 0-15
15); // Leave this to 15
.

Do you have any idea?
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s_hansse
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« Reply #8 on: March 01, 2010, 10:43:01 AM »

as I couldn't add more, here are the next files.
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« Reply #9 on: March 01, 2010, 06:30:27 PM »

use different frames in the sprites
so just 1 sprite per meter (actually two because your bar is more than 64 pixels; in this case, I'd recommend putting the heart and lightning bolt in a background and the rest in a sprite(so you can use it twice), or just cutting down the size of your health meter(instead of dots, maybe use a health bar))
if you choose the latter(2nd) then use this!
PA_DualSetSpriteAnim(X, health);
« Last Edit: March 01, 2010, 06:46:52 PM by 34®ß0*3® » Logged


Helicopter DS(my first project)
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Using pure libnds in my current project
s_hansse
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« Reply #10 on: March 02, 2010, 12:53:08 PM »

Thanks, good idea. I'll try this tomorrow. (It's 19:50 here)

Today I've fixed some graphic glitches, but therefore some other came.
I had also made my testlevel a little bit longer as I'm really happy, that my collision work.

s_hansse
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« Reply #11 on: March 02, 2010, 01:59:06 PM »

I am really impressed with the physics... but... the amount of screen slide when you stop after running... well...
... kinda turns my stomach Tongue
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« Reply #12 on: March 03, 2010, 09:35:01 AM »

well, if you don't like it may suggest something. I'm also not pleased with it, but I've no idea how to make it better.
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« Reply #13 on: March 03, 2010, 10:47:34 AM »

Well, the movement is very smooth; it's just a little too fast. Maybe you could slow it down and lessen it.
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« Reply #14 on: March 04, 2010, 08:09:11 AM »

so, coded a little bit.
Shall I really slow down the movement of glace Huh? Sad

May it would make sence, but don't you need then too long to play it?
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